Papers and Presentations
Game Developers Conference
The Game Developers Conference is a yearly event for programmers, artists,
producers and other people in the computer game industry. For more
information on this conference take a look at their website here.
- Virtual
Worlds, Lessons from the Bleeding Edge of Multiplayer Gaming
- My 6 hour tutorial from GDC 2001 covers a lot of background regarding how the Virtual
World Entertainment sites/software were developed. Without narration
it probably lacks something, but should still be interesting and contains
some useful techniques for shortening debugging time on complex systems. This is
coming from the Sony R&D
web site which contains other GDC papers as well.
-
- Dealing With Large 3D
Worlds PowerPoint Slides
- This one houre lecture I gave at GDC 1999 gives an introduction to techniques
used for managing large 3D worlds, focusing largely on indoor worlds. Contains
Some Large Images
- Dealing With Large 3D
Worlds Paper
- This is the accompanying paper for the GDC 1999 presentation. It
covers some additional techniques and gives overall more details on some of
the things in the PowerPoint presentation above.
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