all objects in a “reachable” PVS’s to a list.
allow duplication of objects in the list.
load priorities based on how far an object is from the player.
this prediction set with the results from other predictors you may be running.
in the load queue but not in the current prediction set are from failed
predictions and can be removed.
•All objects in the current prediction
set that are not already loaded should be added to the load queue.